I quickly watched the All 22 last night focusing on the Pat's passing game and it was pretty clear that Pats have a lot of work to do in the design and play calling category. 95% of Miami's defense was dropping into zone coverage with 4 rushing and flooding the zones (with the occasional linebacker blitz) - I assume it was Cover 3 but I didn't chart the defenses. This was different than you might have expected as Miami is from what I gather is a man coverage unit. Seems like the gameplan was man beaters...but ended up with zone coverage. There were multiple plays where 2 pats receivers end up in the exact same location with 3 defenders covering them - it can't seriously be the play design.
The INT was a pre-read call based on the single high safety look. It wasn't a terrible idea but there would have been better options if the play had been allowed to develop. Jonnu and Henry would have been open for a good gain (rare that happened).
Just some screenshots from the terrible NFL + plus view. Seriously, it sucks. The stupid overlay won't go away. Its a jittery, stuttery mess. Please note I am not an All-22 football expert and I'm sure there will be disagreement with my opinions.
Here is an example of the zone Miami was running . This was a completion to the running back but the play design lead to 2 WR in the same place. This was the sort of looks the Pats were facing all day. Somehow the routes ended up with 2 pats players together. This happened again later.
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This was from the roughing the passer that was negated. Jones better option would have been to Parker where the blitzer is coming from but ....
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the route actually carried Parker into the LB path so ... not a great option either. Parker had a ton of space on out route, curl or comeback, but instead his route carried him in to the defense.
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This play sucked IMO - its 4th and 3 and got to have it. The only viable option off the line is a streaking Parker - and instead of a out route ...his route carries him into the safety. Could make Mac have thrown a back shoulder throw? Maybe? But this looks like a deep route design.
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Not only does Trent Brown hold by this point but there are no options.
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My general take away was that lots more playaction and creativity was needed. Simply running routes into the zone was not a good plan.
I figured out way to provide GIFs of these and others - not sure if thats helpful.