When will video makers learn that if the music overwhelms the voice-over in a lot places we aren't getting all the info?
I'm not super sure, anymore, about latency being as big a deal. Particularly with regards to monitors. Display lag on a large TV can be upwards of 50ms *by itself*; display lag on a monitor can be as low as 5ms. If you're viewing this as a competitor to low-end, relatively lightweight console play, the total lag of display plus network is actually maybe not *that* bad. Also, living in Boston I was seeing 16ms pings on Google's service when I tried it out, which might be an adoption factor. 16ms plus a monitor's display lag is going to be competitive with most HDTVs.
That level of lag definitely makes some games implausible. (Part of why I bought a big-ass OLED is that newer TVs, but particularly OLEDs, seem to have generally consistent display lag; being able to play Tekken 7 on a 55" screen with only 21ms of lag is nice, but to do it on my old LCD is like playing underwater.) But I think it's going to be more practical for more games than the current conventional wisdom suggests.
I watched at the office and I had my sound turned low. I heard the voices fine and didn't even hear any of the music.When will video makers learn that if the music overwhelms the voice-over in a lot places we aren't getting all the info?