Why do so many NFL teams suck?

I don't know the answer to my question in the thread title, of course. But it's hard to move in the NFL game threads without bumping into lamentations about the quality of play or the quality of one - or often both - of the teams in a given game. I mean, even some of the unbeaten teams suck this year (**cough** Denver **cough**). So I'm asking: what's the deal here?
 
Three related sub-questions:
 
1) Why aren't there more good quarterbacks in the NFL? I keep reading about how passing-friendly the rules have become relative to previous decades, and I keep seeing college quarterbacks throw for 500 yards and 6 touchdowns in a game, and yet I'm pretty sure I can count the NFL quarterbacks I trust on the fingers of one hand. Are defensive players, coaches and schemes really that much better in the NFL than in college, to the point that the learning curve for young QBs is impossibly steep? (But if that were true, how can any rookie QBs - Luck, Wilson, Ryan spring to mind from recent years, plus maybe Flacco, Kaepernick and Bridgewater - have any success at all?) Maybe a lot of offensive coordinators are just that bad?
 
2) Why aren't there more good head coaches in the NFL? The main reason I can't stop watching the NFL, despite all of the good reasons I kinda wish I could stop, is its complexity: no other sport comes close (in my opinion) to the chess match aspects of advance planning, scheming, play calling, substitution patterns and clock management in professional football. And yet, the number of coaches I trust to master all of this chaos isn't much different than the number of quarterbacks I trust.
 
3) If the NFL sucks worse this year than it has in other recent years and the quality of play seems be trending slowly but continuously downward, year over year, are there ways of arresting this decline, or are we condemned to watch a product which keeps sucking worse and worse? Would any rules changes or other fixes help improve the product on the field? Or is 2015 just a blip, and none of this is worth worrying about? (Or maybe you even think the on-field product is as good or better than it has ever been?)
 
SoSH's collective wisdom would be appreciated.
 

( . ) ( . ) and (_!_)

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I think you also have to add the limitations they've placed on practice time. Especially full contact practices. Yes it keeps players fresher and healthier but seemingly at the risk of sacrificing fundamental skills, like tackling.
 

bankshot1

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1-This may be a WAG but its possible the "QB friendly" rules has created the Polian effect and dumbed down the QB position. QBs don't have to be as good so, they're not. QBs have become more reliant on holding or PI rather than brilliance that we as Pats fans have been so lucky to see in Brady.
 
Also the "elite" good QBs are aging/hurt (Peyton, Brees, Ben R. Romo) and the new generation hasn't developed yet, and the fall-off in talent and smarts has been painful to watch.
 
2- IDK
 
#3  Arresting the decline? Avocado ice cream
 

wade boggs chicken dinner

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It's not that most QBs suck.  But the current rules of the game so favor passing that the really good QBs - and there are just a handful - really dominate.  If you look at the teams that make it to the playoffs year after year, it's the teams with the top tier QBs.  The best QBs stay there; the next level of QBs are usually there, and except for an outlier season here and there, you can figure out how teams are going do by the QB they are starting.
 
And as for your other questions, you just can't scheme around not having an elite QB.
 
And as a corollary, teams don't give coaches the time to develop QBs. 
 
It's a really interesting phenomena.  I think the new rules are pretty short-sighted, but for the time being, they are extremely popular.
 

Import78

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I will preface this by saying that I don't really know much about football.  Skip if you like.
 
I think some of it is due to the 'win now' mentality that is very prevalent.  It seems like most head coaches don't have much leeway with failure.  There probably aren't many jobs that can really prepare someone for a head coaching gig in the NFL.  Once there it doesn't seem like most owners are willing to give them much time to learn on the job.  A quick google tells me that 22 teams hired their current coach in 2012 or later.  Only 3 (Belichick, Lewis and Coughlin) have been with their team for 10 years.  Next year McCarthy joins that group. That puts coaches in the position that they cannot make decisions for the long term.  
 
If you can't make decisions for the long term it is difficult to sustain success in any field.  You/the GM pay the big name players big money for too many years because you need to keep your job (Flacco et al) and odds are you won't be around when it's time to pay the piper anyway.  That means you can't spend money elsewhere and if your big money guys go down you don't have depth behind them.  You also may not be able to install a system in a single year, or have the roster to implement your system because the previous guy ran a different system or a key player moved on.   Its hard to evaluate your players, install your offense and defense and change the culture in a locker room in a year, but you may only have 1-2 years to do that before your seat gets warm.  It's a tough gig and most teams seem set up to fail.
 

EricFeczko

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wade boggs chicken dinner said:
It's not that most QBs suck.  But the current rules of the game so favor passing that the really good QBs - and there are just a handful - really dominate.  If you look at the teams that make it to the playoffs year after year, it's the teams with the top tier QBs.  The best QBs stay there; the next level of QBs are usually there, and except for an outlier season here and there, you can figure out how teams are going do by the QB they are starting.
 
And as for your other questions, you just can't scheme around not having an elite QB.
 
And as a corollary, teams don't give coaches the time to develop QBs. 
 
It's a really interesting phenomena.  I think the new rules are pretty short-sighted, but for the time being, they are extremely popular.
The problem with this logic is that it implies that QBs are getting more yardage on deep passing routes. IIRC, QBs aren't throwing deeper more often, and the biggest difference in the passing game is driven by large increases in yards after catch. I'm not sure how the new rules could account for the increase in YAC, which suggests that scheming has changed. Perhaps the difference in scheme reflects the fact that modern coaches have bucked the concept of a run-first offense, for even mediocre QBs tend to be more efficient than the best running games.
 
( . ) ( . ) and (_!_) said:
I think you also have to add the limitations they've placed on practice time. Especially full contact practices. Yes it keeps players fresher and healthier but seemingly at the risk of sacrificing fundamental skills, like tackling.
I think this is one of the bigger factors. The decline in league quality coincides with the previous CBA, which limited  the number and intensity of practices. QBs probably benefit the most from increased practices, as the risk for injury is less for the QB. Coaches proabably benefit from increased practices, without any injury risks, as pratices help coaches refine schemes and evaluate player talent.
 
There was an article on nfl.com mentioning that some owners/coaches would like to remove this limitation for the next CBA.
 

bowiac

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Sorry, are people under the impression that QB has declined, or that it hasn't improved as much as hoped?
 
With respect to why so many college QBs can throw for 500 yards or something, a major reason is that the talent differential between college teams is much wider than between NFL teams. The biggest spread you'll regularly see in an NFL game is in the low double digits. When it gets above 14 points, that's a major talking point about how unusual that is. The Pats are the biggest favorite on the board this week, at -8. To contrast, Oklahoma is a 39.5 point favorite on the road against Kansas this week.
 

mostman

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bowiac said:
Sorry, are people under the impression that QB has declined, or that it hasn't improved as much as hoped?
 
With respect to why so many college QBs can throw for 500 yards or something, a major reason is that the talent differential between college teams is much wider than between NFL teams. The biggest spread you'll regularly see in an NFL game is in the low double digits. When it gets above 14 points, that's a major talking point about how unusual that is. The Pats are the biggest favorite on the board this week, at -8. To contrast, Oklahoma is a 39.5 point favorite on the road against Kansas this week.
I don't watch much college football, so I had to look that up in order to believe it. That is nuts. Is it unusual? The o/u is 60, so the expectation is 50-10.
 

RG33

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wade boggs chicken dinner said:
It's not that most QBs suck.  But the current rules of the game so favor passing that the really good QBs - and there are just a handful - really dominate.  If you look at the teams that make it to the playoffs year after year, it's the teams with the top tier QBs.  The best QBs stay there; the next level of QBs are usually there, and except for an outlier season here and there, you can figure out how teams are going do by the QB they are starting.
 .
I tend to think it is this. In looking at the past years' Quarterback ranks, there always seems to be 4/5 elite HofF types of guys playing through the last 25 years, and then a middle tier of decent journeyman guys, and then everything else is just trash.

1995 for example:

Favre/Elway/Marino/Young/Moon having varying degress of success

Erik Kramer/Scott Mitchell leading the way that year?

Chandler/Hostetler/Grbac/Blake/Bono/Frerotte/Humphries/George as starting QBs in the league

Football Outsiders has a fun link to look at QBs by year: http://www.footballoutsiders.com/stats/qb1995
 

bowiac

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mostman said:
I don't watch much college football, so I had to look that up in order to believe it. That is nuts. Is it unusual? The o/u is 60, so the expectation is 50-10.
By my count, it's the 7th biggest spread of the season. Not counting this week, there have been 76 spreads of at least 21 points (to pick an arbitrary point where the spreads become "silly"). Not all the games are like this of course, but it's not terribly unusual either. There are ~120 teams or so, so big gaps emerge.
 
bowiac said:
With respect to why so many college QBs can throw for 500 yards or something, a major reason is that the talent differential between college teams is much wider than between NFL teams. The biggest spread you'll regularly see in an NFL game is in the low double digits. When it gets above 14 points, that's a major talking point about how unusual that is. The Pats are the biggest favorite on the board this week, at -8. To contrast, Oklahoma is a 39.5 point favorite on the road against Kansas this week.
 
It can't just be talent disparity, though - just look at TCU and Baylor, who between them this year have been involved in games with the following scorelines: 56-37, 55-52, 52-45, 56-21, 66-31, 63-35, 62-38 and 45-27. Some of those are blowouts, but some of those figures look like final scores of Big Ten basketball games. When did you last see an NFL game with any final score like these? They're playing a completely different kind of football than what we see in the NFL...and I know the quality of defensive play in that football is hopelessly piss-poor, but generally speaking, the quality of college football seems to be enjoyed more by its fans than the quality of NFL football is enjoyed by its fans.
 
wade boggs chicken dinner said:
It's not that most QBs suck.  But the current rules of the game so favor passing that the really good QBs - and there are just a handful - really dominate.  If you look at the teams that make it to the playoffs year after year, it's the teams with the top tier QBs.  The best QBs stay there; the next level of QBs are usually there, and except for an outlier season here and there, you can figure out how teams are going do by the QB they are starting.
 
And as for your other questions, you just can't scheme around not having an elite QB.
 
And as a corollary, teams don't give coaches the time to develop QBs. 
 
It's a really interesting phenomena.  I think the new rules are pretty short-sighted, but for the time being, they are extremely popular.
 
So is that really it, then? Change the rules to neuter the passing game back to where it was in the 1980s, and the overall quality of play will start shooting back up again?
 
(EDIT - for clarity.)
 

cornwalls@6

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I think first and foremost coaching turn over and lack of continuity. That coupled with the reduced practice time rules from the last CBA negotiations has made player development really difficult for most organizations, which ultimately translates into poor/mediocre play on the field. Head coaches have gone from 5 year, to 3 year, to now more like 2 year windows to succeed. Related to that is ownership stability/competence. So much arrogance born out of either success in other businesses, or inherited wealth, in that group. Too many of them cant resist the notion that their brilliance(sarcasm intended) translates to any/all endeavors. Leads to meddling and quick trigger fingers when it comes to hiring and firing. Those of us who root for the Pats should always really savor the 16 year run of stability we've enjoyed. Not sure we'll ever see it anywhere in the league again. And likely not even here whenever BB and TB finally ride off into the sunset.
 

Devizier

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If you look only at margin of victory, there's not a whole lot of difference in the distribution of teams the last five years. 
 
The Patriots' +14.5 point margin this season is the highest during that period, but they had a +14.1 margin during the 2012 season.
 
The 15th-best team has a +0.4 margin of victory, against +1, +0.4, +0.4, +0.9 the last four years.
 
Obviously, the average margin of victory is 0; but the variance changes from year to year. This might be an indicator of how close teams are clustered to the average (a big cluster can indicate parity, or generalized mediocrity, depending on your perspective). Well, the standard deviation in margin is 6.9 this year. Previous years: 6.2 (2014) 6.5 (2013) 7 (2012) 6.9 (2011).
 
Not sure there are more teams that suck this year, or just that people are noticing it more?
 

j44thor

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( . ) ( . ) and (_!_) said:
I think you also have to add the limitations they've placed on practice time. Especially full contact practices. Yes it keeps players fresher and healthier but seemingly at the risk of sacrificing fundamental skills, like tackling.
 
I think this is a huge disadvantage for new coaching regimes.  They really don't get a good feel for what their players can and can't do compared to coaching staffs that have been in place for a long time.
 

Dehere

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A couple other things that may be contributing to the perception that the league is in decline:

More nationally televised games. Now that TNF runs all season there are six NFL windows every week (7 when there's a London game; EIGHT on Thanksgiving week). The TNF schedule has been better this year but six windows stretches the quality pretty thin. There's never really been a time when the NFL has been able to deliver six high-quality games every week. Last week the NYJ-NE game at 1pm was good but prior to that the Sunday 1pm schedule sucked for a solid month. More NFL windows has just meant more mediocre product being showcased.

QB injuries to marquee teams. Mostly meaning Romo, Luck and Roethlisberger here, but also Brees who didn't miss games but played poorly while hurt. So that's four teams that play a ton of primetime games and also tend to be shown in a lot of areas when they play on Sunday afternoon. A steady diet of the Weeden Cowboys and Vick Steelers isn't good for perceived quality of play. Meanwhile other brand name teams have struggled. SF and BAL are terrible, SEA and PHL have underperformed. Those are all teams that get showcased a lot.

At the same time the teams that are overperforming are not national brands. Carolina, Cinci, Arizona, Atlanta. Unless you subscribe to Sunday Ticket how many times has Carolina been on in your market so far this year? Twice? It takes time for the networks to showcase teams like this because in most parts of the country a 500 Cowboy team is still easily a bigger draw than an unbeaten Panther team, but it does evolve some as the season goes on. The CIN-AZ game in Week 11 is a good example of a high-quality game that could end up on SNF and expose those teams to more people.

Scarcity of the product is a really underappreciated factor in the popularity of the NFL. More football on TV means more money but it also means more people realizing that a lot of these teams and games aren't very good. They're walking a fine line. Who's ready for Lions-Chiefs this Sunday morning?!?
 

Warning Track Speed

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NFL games are shorter (by number of plays) because they wind the clock on out-of-bounds running plays and don't stop to move the chains. The Dolphins had one possession in the first quarter tonight. Now, that's good ball-hogging strategy by the Pats, but is that really what we want to watch? One possession in the first almost-third of the game? College games must have at least 25 percent more football than pro games because the clock stops so much more. 
 
The defenses are worlds better in the NFL--the speed, and the tackling skill. One solution I'd like to consider would be making the field maybe 3-4 yards wider. Give the offense a little more room to operate laterally. It doesn't show up on TV as well but it's really crowded out there. Making the field wider would open things up a bit, maybe making it more like the college game.
 
j44thor said:
 
I think this is a huge disadvantage for new coaching regimes.  They really don't get a good feel for what their players can and can't do compared to coaching staffs that have been in place for a long time.
 
Dan Quinn, Todd Bowles, and probably Jack Del Rio and Gary Kubiak would take exception to this comment this season.
 
Warning Track Speed said:
NFL games are shorter (by number of plays) because they wind the clock on out-of-bounds running plays and don't stop to move the chains. The Dolphins had one possession in the first quarter tonight. Now, that's good ball-hogging strategy by the Pats, but is that really what we want to watch? One possession in the first almost-third of the game? College games must have at least 25 percent more football than pro games because the clock stops so much more. 
 
The defenses are worlds better in the NFL--the speed, and the tackling skill. One solution I'd like to consider would be making the field maybe 3-4 yards wider. Give the offense a little more room to operate laterally. It doesn't show up on TV as well but it's really crowded out there. Making the field wider would open things up a bit, maybe making it more like the college game.
 
I don't know where to even begin with that first paragraph - do you think NFL games are too short, or that a single quarter with three possessions between the two teams is somehow indicative of the NFL as a whole? But your latter suggestion seems a decent one, although I wonder if that would be physically possible in all 32 existing NFL stadiums.
 

rymflaherty

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In regards to the QB position - Could it be that there is a similar number of Great, Good, Poor, Awful, etc. QB's as there was in the past, but it just seems much worse because of the way teams run their offenses?
 
The biggest question I was asking myself earlier this year, when it seemed the majority of games were awful, is why does every team feel the need to run an up-tempo,pass heavy offense?
It's a thing of beauty and can seem unstoppable when you have a Brady or Rodgers, but with a mediocre or poor QB it can be painful and really exposes them. 
 
 
A great example is the Titans/Falcons game last week.
Despite it being a one score game the entire game and the game being played in crappy weather, with their backup QB, the Titans had Zach Mettenberger throw 35 passes.
He threw for only 187 yds, which is 5.3 yards per pass.  They averaged 4.8 a rush, but only ran the ball 16 times.
Or how much sense does it make that Landry Jones threw 29 passes Sunday, while Bell had 17 carries?
 
Twenty years ago they'd have been coming after these OC's with pitch-forks, now it seems like people forgot that there are other ways how to play football.
I do agree with many of the other points made, as QB is not the only problem, but QB play can be a big problem and an even bigger one if every team continues to operate as if their QB has no limitations.
 

SumnerH

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rymflaherty said:
In regards to the QB position - Could it be that there is a similar number of Great, Good, Poor, Awful, etc. QB's as there was in the past, but it just seems much worse because of the way teams run their offenses?
 
The biggest question I was asking myself earlier this year, when it seemed the majority of games were awful, is why does every team feel the need to run an up-tempo,pass heavy offense?
It's a thing of beauty and can seem unstoppable when you have a Brady or Rodgers, but with a mediocre or poor QB it can be painful and really exposes them. 
 
 
A great example is the Titans/Falcons game last week.
Despite it being a one score game the entire game and the game being played in crappy weather, with their backup QB, the Titans had Zach Mettenberger throw 35 passes.

He threw for only 187 yds, which is 5.3 yards per pass.  They averaged 4.8 a rush, but only ran the ball 16 times.
Doesn't that support the idea of throwing more? I know 5.3 ypa seems low for passing and 4.8 seems high for rushing, but when it comes down to it yards are yards; that's precisely why the league has shifted towards being more pass-happy. Obviously situational football matters, but the lion's share of the play-calling distribution should be toward what gets you the most yards.
 

TFP

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ConigliarosPotential said:
 
I don't know where to even begin with that first paragraph - do you think NFL games are too short, or that a single quarter with three possessions between the two teams is somehow indicative of the NFL as a whole? But your latter suggestion seems a decent one, although I wonder if that would be physically possible in all 32 existing NFL stadiums.
It's not that NFL games are too short, it's that they contain less game time and more commercials. The clock rules were put into place explicitly to allow for more ad time. Now a 3 hour game can contain 10% more commercials because the actual playing time is shorter due to a continuously running clock. 
 

westneat

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Warning Track Speed said:
NFL games are shorter (by number of plays) because they wind the clock on out-of-bounds running plays and don't stop to move the chains. The Dolphins had one possession in the first quarter tonight. Now, that's good ball-hogging strategy by the Pats, but is that really what we want to watch? One possession in the first almost-third of the game? College games must have at least 25 percent more football than pro games because the clock stops so much more. 
 
The defenses are worlds better in the NFL--the speed, and the tackling skill. One solution I'd like to consider would be making the field maybe 3-4 yards wider. Give the offense a little more room to operate laterally. It doesn't show up on TV as well but it's really crowded out there. Making the field wider would open things up a bit, maybe making it more like the college game.
 
To be fair, college games also run the clock on running plays out of bounds. In fact, the NFL stops the clock on running plays out of bounds with 5 minutes to go in the game, whereas NCAA rules wait until 2 minutes left to stop the clock on OOB runs.
 
The point about killing the clock on first downs stands though.
 

wade boggs chicken dinner

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EricFeczko said:
The problem with this logic is that it implies that QBs are getting more yardage on deep passing routes. IIRC, QBs aren't throwing deeper more often, and the biggest difference in the passing game is driven by large increases in yards after catch. I'm not sure how the new rules could account for the increase in YAC, which suggests that scheming has changed. Perhaps the difference in scheme reflects the fact that modern coaches have bucked the concept of a run-first offense, for even mediocre QBs tend to be more efficient than the best running games.
 
 
The new rules encourage YAC and elite QBs can take advantage of this by "throwing their receivers open" so that they can run for extra yards.  Also, the way defenses scheme for elite QBs - bringing a lot of pressure; trying exotic blitzes and coverages - leave open spaces in the defenses that allow WRs - assuming a QB can get the ball out - to run for YAC.
 
ConigliarosPotential said:
 
So is that really it, then? Change the rules to neuter the passing game back to where it was in the 1980s, and the overall quality of play will start shooting back up again?
 
 
Depends on what you mean by "quality of play."  Change the rules back to the 1980s where guys like Lester Hayes could mug a receiver all over the field while "sticking to them" like glue (or literally with glue, whatever you would prefer) and I suspect the game will go back to a lot more grind-it-out running attacks.  Is that a better game?  It's a quicker game (fewer stoppages of the clock); a game with fewer penalties - particularly the judgment penalties like defensive holding and PI; and probably a more level game. 
 
If that's a better game, then so be it.
 
I also think Dehere's theory about oversatuation plays a huge part in our perception of games too.
 

Ralphwiggum

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I'm not necessarily disagreeing with the notion that the quality of play is down this year, but I wonder how much of that perception is driven by the way the game is officiated now?  Principally I'm talking about the point of emphasis around defensive holding, plus the way defensive pass interference is called now.  It makes it very, very hard to play defense, but it also makes the game less appealing (at least to me).  The game should be about whether the offense can execute their plays or whether they defense can do enough to disrupt the offense to stop them.  There is just something annoying about watching the defense make a stand on 3rd and long only to have the officials bail out the offense by calling a ticky-tack defensive holding penalty.  Similarly, who (other than Ravens fans) has enjoyed the Joe Flacco "chuck it up and hope for PI" offense that is so common now? 

I think one easy thing that the NFL could do to restore some semblance of balance and allow teams to win games in other ways other than having a dominant passing attack, that would also make the game more pleasing to watch, would be to allow more contact between defenders and receivers.  Unfortunately it'll never happen for a whole host of reasons, fantasy football being one of the main ones.
 

Toe Nash

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I think we should take a step back and examine the premise. What makes a team or games "suck"?
 
-Non-competitive. This one's easy -- if your team has no chance of making the playoffs, you're going to be less interested. Or if your team is being blown out in a particular game. But while this year has a stark contrast between the good and bad teams so far, last year was a lot closer as 16 teams won between 9 and 12 regular season games. That seems like a lot of solid teams. My guess is that this year is a momentary blip as a few teams rebuild and some teams like the Cowboys have injuries.
 
-"Sloppy" play. Players missing tackles, dropping balls, blowing assignments, either because the players are bad or they don't have enough practice time. You hear this complaint about the Thursday night games, though I feel like that may just a symptom of often having worse teams than we're used to watching on national TV (see Dehere's post above). It's also tough to tell, if a play looks sloppy, who made the mistake and whether it was really a mistake -- for example, a dropped ball could be a mistake by the receiver or it could be due to the timing being off or the ball being inaccurately thrown.
 
-Less balanced or un-aesthetic play. This gets to the point of the rules favoring passing and making the QB "too" important. It is hard to judge this fairly as a fan of a team with an all-time great QB, but I personally don't feel like I would be more interested if the league was full of "ground-and-pound" teams or I rooted for the 2000 Ravens who won with their defense. It's a lot easier to appreciate what goes into a great throw and catch than it is to appreciate a great block in the middle of an offensive line.
 
-Too many or different penalties called. If this is really a problem it seems relatively easy to fix. It should be a focus of the league to have the absolute best officiating, however.
 
Honestly I don't have a problem with the current game. I would like to give defensive backs a little more leeway to be physical (as Ralphwiggum suggests) but I tend to think the following:
1. I like watching good QB play and a passing-focused game more than I like to watch teams run the ball
2. I think this type of game is probably more conducive to players' long-term health than the 5 yards and a cloud of dust focus, which is good
3. I think the parity question is cyclical and we are perhaps in a weak point as some QBs age (Brees, Manning) and others aren't quite at their peak yet, leaving the teams with great QB play a good step ahead
4. Officiating needs to be better and more efficient (these lead to each other -- if the initial call is correct, there is no need to waste time reviewing it). 
 

EricFeczko

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Along with others, I think Dehere's got a good point about oversaturation. The inclusion of fantasy football also means that a large contigent of NFL fans are reviewing multiple teams every week, meaning that they catch highlights and footage which also shows off the ineptitude of most of the league.
Toe Nash said:
I think we should take a step back and examine the premise. What makes a team or games "suck"?
 
-Non-competitive. This one's easy -- if your team has no chance of making the playoffs, you're going to be less interested. Or if your team is being blown out in a particular game. But while this year has a stark contrast between the good and bad teams so far, last year was a lot closer as 16 teams won between 9 and 12 regular season games. That seems like a lot of solid teams. My guess is that this year is a momentary blip as a few teams rebuild and some teams like the Cowboys have injuries.
 
-"Sloppy" play. Players missing tackles, dropping balls, blowing assignments, either because the players are bad or they don't have enough practice time. You hear this complaint about the Thursday night games, though I feel like that may just a symptom of often having worse teams than we're used to watching on national TV (see Dehere's post above). It's also tough to tell, if a play looks sloppy, who made the mistake and whether it was really a mistake -- for example, a dropped ball could be a mistake by the receiver or it could be due to the timing being off or the ball being inaccurately thrown.
 
-Less balanced or un-aesthetic play. This gets to the point of the rules favoring passing and making the QB "too" important. It is hard to judge this fairly as a fan of a team with an all-time great QB, but I personally don't feel like I would be more interested if the league was full of "ground-and-pound" teams or I rooted for the 2000 Ravens who won with their defense. It's a lot easier to appreciate what goes into a great throw and catch than it is to appreciate a great block in the middle of an offensive line.
 
-Too many or different penalties called. If this is really a problem it seems relatively easy to fix. It should be a focus of the league to have the absolute best officiating, however.
 
Honestly I don't have a problem with the current game. I would like to give defensive backs a little more leeway to be physical (as Ralphwiggum suggests) but I tend to think the following:
1. I like watching good QB play and a passing-focused game more than I like to watch teams run the ball
2. I think this type of game is probably more conducive to players' long-term health than the 5 yards and a cloud of dust focus, which is good
3. I think the parity question is cyclical and we are perhaps in a weak point as some QBs age (Brees, Manning) and others aren't quite at their peak yet, leaving the teams with great QB play a good step ahead
4. Officiating needs to be better and more efficient (these lead to each other -- if the initial call is correct, there is no need to waste time reviewing it). 
Great post.
 
In reading point #3, I had a thought. IIRC, QBs in the past decade have been more "passy" (e.g. greater total yards per game, higher raw efficiency, better EPA) than in any other decade in football (see here for a list of articles on the topic at the old AFA site; Brian Burke has been writing about this for years). One could argue that the elite QBs of the modern era (e.g. Brady, P. Manning before 2015, Brees before 2015?, Rodgers) are not only better than earlier counterparts, but also operate in more pass happy offenses. Because QBs have become more vital (as a result of said pass happy offenses), we're seeing a greater disparity between teams.
 
 
wade boggs chicken dinner said:
 
The new rules encourage YAC and elite QBs can take advantage of this by "throwing their receivers open" so that they can run for extra yards.  Also, the way defenses scheme for elite QBs - bringing a lot of pressure; trying exotic blitzes and coverages - leave open spaces in the defenses that allow WRs - assuming a QB can get the ball out - to run for YAC.
This suggests that the increase in YAC is due to differences in schemes, and (if you follow the links above) the biggest impact on passing performance is the increased YAC.
In any case, if the new rules have led to sharp advantages in QB efficiency, we should be able to see it by plotting QB metrics by year:

View attachment 1405
 
I've plotted this graph using data from pro-football reference. I adjusted the bottom of the y axis to 2 ANY/A, to illustrate a) the "invention" of the passing game in the 40s and 50s, and b) the change in the rate of progression from year to year. We can see notable peaks at the mid-to-late 1940s, 1960s, and 1980s before we reached a steady increase from 1990 on:
 
View attachment 1404
 
Because year is ranked, I calculated the spearman's rho and squared it in order to estimate how much variance in passing efficiency can simply be explained by year-to-year progression. If the percentage is high, then rule changes may have had less of an impact. By eye, the increase in passing efficiency looks pretty linear, however, you can see the effect of rule changes from the 1950s to mid 60s and 78 to 1980. Not surprisingly, 86.4 percent of the variance in passing efficiency can be explained by year. Of course, if we examine segments covering periods before and after rule changes, this percentage may drop. For example, if we select, post-hoc, the portion between 1970 and 1980, the proportion of variance explained is 8.9 percent.
We can cherry pick this all day, so take these post-hocs with a grain of salt. However, when examining the past decade, the progression is essentially linear:
 
View attachment 1406
 
Here, simple linear progression over the years explains 95% of the variance observed in the data. Note that the difference in net efficiency is only 1 (~0.1 per year). The difference between the 50s and the 60s is twice as large (~0.2 per year), and the 1 yard difference following the 1978 rule change occured within three years (~0.3-4 per year). In other words, the effect on passing efficiency that we've seen over the past decade is a small effect.

Now, that being said. It is certainly possible that recent rule changes have encouraged coaches to be bolder. As noted upthread, nothing hurts more than having an elite, or even average, QB get hurt. With rule changes that limit the risk of QB injury, coaches feel safer in calling plays where the QB is at higher risk for injury (i.e. when passing). Therefore, we should also examine the change in passing attempts by year. For obvious reasons, I'm ignoring the years prior to 1932:

View attachment 1407
 
Already we can see a problem in evaluating this chart. It might be a good idea to control for the number of attempts per year. We can do this by calculating the ratio of pass and rush attempts per year:

View attachment 1409
 
Here we see a pretty linear relationship as well. Specifically that passing gradually became popular throught the 1950s. There's a dip and sharp (~10 percent; ~3 percent per year) increase in the 1960s. The dropoff in the 70s, and the rule change in 1978 led to a sharp drop and increase in passing (~10 percent; ~3 percent per year). Here's the 1990's on:
 
View attachment 1408
 
Here, the relationship looks much flatter (~8 percent, 0.4 percent per year). Only 42 percent of the variance is explained here. This is do to some random variation in passing through the 1990s; 1995 shows as high as a peak as 2006. Nevertheless, there appears to be a sharper increase over the past decade:

View attachment 1410
 
Here, however, the relationship looks fairly linear and shallow (~4 percent, 0.4 percent per year). 92 percent of the variance is explained by linear progression of the years. Even if rule changes are having an effect, its far less than the effects observed from the 50s to the 80s, or even from 1990 to 1995. One should note that the guys in the 80s were more pass happy than the mid 60s guys, who were more pass happy than the 50s guys.


It's possible that QB importance/average quality has a nonlinear effect on observed in disparity in the league, and that the potentially small effect of recent rule changes has pushed this observed disparity dramatically. However, its far more likely that the QB position has gradually become a more important position in the NFL, due to the natural evolution of the game (e.g. via changing schemes, etc.).

EDIT: This is my interpretation of the data here. Feel free to make your interpretation if you will. However, the data are what the data are :)
 

EricFeczko

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In fact, we can ask and answer the same question with regards to rushing ability. Have running backs improved over the years? If they have, is that increase a) meaningful or b) the result of linear progression through the years? Below is a plot of rushing yards per attempt since 1932:


View attachment 1413

The first thing we notice is that rushing is less efficient than passing, even after adjusting for sacks, picks and TDs, or even after adjusting for sacks only. The second thing is that rushing efficiency has not increased as much as passing over the last 60 years. (~1 yard over 63 years, ~0.016 yards/year). Much of this increase occurs from 1945 to 1950, where rushing increased by ~0.8 yards, essentially representing the entire increase observed over NFL history. Only 37.5 percent of variance can be explained by year-to-year progression, and even that may be unrelated to recent rule changes. Below is the plot from 1950's on, I've drawn an interpolation to highlight the clear trend here:
 
View attachment 1412
 
This is basically random variation (8 percent of variance explained by years). The range of difference here is 0.6 yards, which occurs from 1994 on. Note, however, that rushing efficiency is just as high during 1950 and the 1960s.


EDIT: One interpretation, when taken together, is that passing the football is more efficient than running in general. As the NFL culture caught on to this notion, you started seeing increases in passing attempts through the league. The passing game has evolved linearly to the point where it is much more efficient, as the NFL culture became more knowledageable about what worked and what doesn't. So far, defenses have yet to really catch up to the passing game, and until there's a correction that is effective (e.g. reversing the 1978 rule changes - and not I'm not recommending we do so), there's little evidence that they will. On average, coaches are still realizing that and continuing to pass more and more.
WIth regards to the critical question ("Why do NFL teams suck?"), I don't think the increase in passing is neccessarily a good explanation on its own. As mentioned, its possible that the increase in passing has led to greater observed disparity between teams. However, I think other explanations that are consistent with a sharp increase in suckage (e.g. lowered talent in a transistory period during the NFL, limited practices, oversaturation, decreased talent pool due to concussion concerns?) are better answers.
 
EF - thanks for taking the time to write that post. I guess my issue with all of that data is that it doesn't address the discrepancies in QB talent between teams. Yes, the league as a whole has generally become more pass-happy over time, but is the constant league-wide rise in ANY/A linked in any way to the best QBs widening the gap over the league average, or indeed the worst QBs falling further behind? A quick check of the numbers suggests it isn't: I've just been to pro-football reference myself and looked at the last seven seasons (including this one) to see if I could spot any trends in this regard by comparing the ANY/A for the best five and the worst five passing offenses to the league average in each season, but there don't seem to be any obvious patterns, except perhaps that the very worst passing offenses are actually getting slightly better over time in relative terms:
  • 2015: Best five = 8.54 ANY/A (135.6% of league average ANY/A), worst five = 5.12 (81.3% of league average ANY/A)
  • 2014: Best five = 7.84 ANY/A (128.5% of league average ANY/A), worst five = 4.62 (75.7% of league average ANY/A)
  • 2013: Best five = 7.84 ANY/A (132.9% of league average ANY/A), worst five = 4.42 (74.9% of league average ANY/A)
  • 2012: Best five = 7.46 ANY/A (126.4% of league average ANY/A), worst five = 4.24 (71.9% of league average ANY/A)
  • 2011: Best five = 8.08 ANY/A (136.9% of league average ANY/A), worst five = 4.30 (72.9% of league average ANY/A)
  • 2010: Best five = 7.42 ANY/A (130.2% of league average ANY/A), worst five = 4.02 (70.5% of league average ANY/A)
  • 2009: Best five = 7.74 ANY/A (138.2% of league average ANY/A), worst five = 3.40 (60.7% of league average ANY/A)
There may well be better ways of digging into the data to find patterns than this, of course.
 

Super Nomario

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For the most part, I reject the premise of this thread - I don't think more NFL teams suck than in the past. I do think there's a little bit of a schedule oddity early this year where few of the good teams have played each other, which has led to several teams having excellent records and many others having poor records. I imagine that will even out as the season goes on and things will look more "normal."
 

Devizier

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Super Nomario said:
For the most part, I reject the premise of this thread - I don't think more NFL teams suck than in the past. I do think there's a little bit of a schedule oddity early this year where few of the good teams have played each other, which has led to several teams having excellent records and many others having poor records. I imagine that will even out as the season goes on and things will look more "normal."
 
That, in summary, was what I was trying to illustrated with my margin of victory numbers -- in the last five years, the spread in margin of victory among the 32 teams has basically remained unchanged.
 

EricFeczko

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Super Nomario said:
For the most part, I reject the premise of this thread - I don't think more NFL teams suck than in the past. I do think there's a little bit of a schedule oddity early this year where few of the good teams have played each other, which has led to several teams having excellent records and many others having poor records. I imagine that will even out as the season goes on and things will look more "normal."
That's the most likely explanation. 42% of a win loss record may be due to luck over 16 games; that value only increases for 7 games.

It is also possible, however, that people may think the NFL sucks more than they have in the past (due to poorer referees, oversaturation, etc. which affect the perception but not true quality of talent in the NFL, "law of small sample sizes"), which have been suggested.

EDIT: Like what Devizier said.
 

EricFeczko

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ConigliarosPotential said:
EF - thanks for taking the time to write that post. I guess my issue with all of that data is that it doesn't address the discrepancies in QB talent between teams. Yes, the league as a whole has generally become more pass-happy over time, but is the constant league-wide rise in ANY/A linked in any way to the best QBs widening the gap over the league average, or indeed the worst QBs falling further behind? A quick check of the numbers suggests it isn't: I've just been to pro-football reference myself and looked at the last seven seasons (including this one) to see if I could spot any trends in this regard by comparing the ANY/A for the best five and the worst five passing offenses to the league average in each season, but there don't seem to be any obvious patterns, except perhaps that the very worst passing offenses are actually getting slightly better over time in relative terms:
  • 2015: Best five = 8.54 ANY/A (135.6% of league average ANY/A), worst five = 5.12 (81.3% of league average ANY/A)
  • 2014: Best five = 7.84 ANY/A (128.5% of league average ANY/A), worst five = 4.62 (75.7% of league average ANY/A)
  • 2013: Best five = 7.84 ANY/A (132.9% of league average ANY/A), worst five = 4.42 (74.9% of league average ANY/A)
  • 2012: Best five = 7.46 ANY/A (126.4% of league average ANY/A), worst five = 4.24 (71.9% of league average ANY/A)
  • 2011: Best five = 8.08 ANY/A (136.9% of league average ANY/A), worst five = 4.30 (72.9% of league average ANY/A)
  • 2010: Best five = 7.42 ANY/A (130.2% of league average ANY/A), worst five = 4.02 (70.5% of league average ANY/A)
  • 2009: Best five = 7.74 ANY/A (138.2% of league average ANY/A), worst five = 3.40 (60.7% of league average ANY/A)
There may well be better ways of digging into the data to find patterns than this, of course.
I think we're saying the same thing....
The optimal way to analyze the data would be to use spline fitting, coupled with a resampling approach to establish confidence intervals for passing per year, the change in passing, and the rate of change.
If you were interested in modeling individual variation over time, you could model time as a function along with the outcome measure (e.g. ANY/A), and use the resampling appraoch above to establish confidence intervals for the constants in the model (e.g. functional data analysis).

Both approaches are sort of complicated (and in fact complimentary) and would take significant time investment, so I don't feel like doing them on halloween, personally.
 

amarshal2

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ConigliarosPotential said:
EF - thanks for taking the time to write that post. I guess my issue with all of that data is that it doesn't address the discrepancies in QB talent between teams. Yes, the league as a whole has generally become more pass-happy over time, but is the constant league-wide rise in ANY/A linked in any way to the best QBs widening the gap over the league average, or indeed the worst QBs falling further behind? A quick check of the numbers suggests it isn't: I've just been to pro-football reference myself and looked at the last seven seasons (including this one) to see if I could spot any trends in this regard by comparing the ANY/A for the best five and the worst five passing offenses to the league average in each season, but there don't seem to be any obvious patterns, except perhaps that the very worst passing offenses are actually getting slightly better over time in relative terms:
  • 2015: Best five = 8.54 ANY/A (135.6% of league average ANY/A), worst five = 5.12 (81.3% of league average ANY/A)
  • 2014: Best five = 7.84 ANY/A (128.5% of league average ANY/A), worst five = 4.62 (75.7% of league average ANY/A)
  • 2013: Best five = 7.84 ANY/A (132.9% of league average ANY/A), worst five = 4.42 (74.9% of league average ANY/A)
  • 2012: Best five = 7.46 ANY/A (126.4% of league average ANY/A), worst five = 4.24 (71.9% of league average ANY/A)
  • 2011: Best five = 8.08 ANY/A (136.9% of league average ANY/A), worst five = 4.30 (72.9% of league average ANY/A)
  • 2010: Best five = 7.42 ANY/A (130.2% of league average ANY/A), worst five = 4.02 (70.5% of league average ANY/A)
  • 2009: Best five = 7.74 ANY/A (138.2% of league average ANY/A), worst five = 3.40 (60.7% of league average ANY/A)
There may well be better ways of digging into the data to find patterns than this, of course.
I don't understand your decision to look at the top and the bottom of the league while ignoring everything in-between. It's totally possible you're missing a trend.
 
I thought I'd addressed that point in my preamble - other people in the thread seemed to be suggesting that the gap between the best and worst QBs in the league was widening, so I tried to take a quick-and-dirty look over a short time horizon to see if that might be the case in the recent past. But I'm nowhere near as clever with numbers as EF or many other members here, so I won't take offense at the suggestion that this wasn't a good way of attempting to prove or disprove that theory.
 

mauf

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Toe Nash said:
I think we should take a step back and examine the premise. What makes a team or games "suck"?
Good post. And you're right to question the premise -- with all four major North American team sports currently playing, we wouldn't be talking about the NFL if it truly sucked.
 
-Non-competitive. This one's easy -- if your team has no chance of making the playoffs, you're going to be less interested. Or if your team is being blown out in a particular game. But while this year has a stark contrast between the good and bad teams so far, last year was a lot closer as 16 teams won between 9 and 12 regular season games. That seems like a lot of solid teams. My guess is that this year is a momentary blip as a few teams rebuild and some teams like the Cowboys have injuries.
No doubt -- it's hard to say that a team that's out of the playoff hunt by Halloween doesn't suck. This season, nearly half the league falls into that category. But I think that's just an aberration -- early-season luck for a few of the unbeatens has allowed some non-great teams (looking at you, Denver) to lock down playoff spots early that would normally be in play, and the mediocrity of a couple of divisions has amplified schedule imbalances, giving teams like Atlanta an easy path to the playoffs. So, for example, while in a normal year teams like the Rams and Chargers would be very much in the playoff hunt at this point in the season, this year they're irrelevant.

-"Sloppy" play. Players missing tackles, dropping balls, blowing assignments, either because the players are bad or they don't have enough practice time. You hear this complaint about the Thursday night games, though I feel like that may just a symptom of often having worse teams than we're used to watching on national TV (see Dehere's post above). It's also tough to tell, if a play looks sloppy, who made the mistake and whether it was really a mistake -- for example, a dropped ball could be a mistake by the receiver or it could be due to the timing being off or the ball being inaccurately thrown.
 
They don't show montages of dropped passes and missed tackles on "NFL Films Presents." People remember the past as better than it was.

Because every team plays on Thursday exactly once (leaving aside the opener), the quality of matchups should be almost exactly average -- which, of course, is significantly worse than your typical marquee game on Sunday afternoon or Sunday/Monday primetime game. And that's fine -- TNF is for serious fans; if that's not you, watch something else and save pro football for Sundays.

-Less balanced or un-aesthetic play. This gets to the point of the rules favoring passing and making the QB "too" important. It is hard to judge this fairly as a fan of a team with an all-time great QB, but I personally don't feel like I would be more interested if the league was full of "ground-and-pound" teams or I rooted for the 2000 Ravens who won with their defense. It's a lot easier to appreciate what goes into a great throw and catch than it is to appreciate a great block in the middle of an offensive line.
Anyone who thinks today's football is boring or unaesthetic needs to go back and watch hours of film of the 1990 Giants. Watching three-yard runs between the tackles isn't as exciting as you remember.
 
-Too many or different penalties called. If this is really a problem it seems relatively easy to fix. It should be a focus of the league to have the absolute best officiating, however.
People bitch even more if the calls aren't made. You can't please some people.

The officials are better than ever, but HDTV, massive screens, and better camera work make their mistakes more evident. The NFL recognized early that you can't put your head in the sand; you have to do your best (including use of technology) to make the right call. Other leagues have since followed suit. Not much you can do here except focus on continuous improvement.
 
ConigliarosPotential said:
 
It can't just be talent disparity, though - just look at TCU and Baylor, who between them this year have been involved in games with the following scorelines: 56-37, 55-52, 52-45, 56-21, 66-31, 63-35, 62-38 and 45-27. Some of those are blowouts, but some of those figures look like final scores of Big Ten basketball games. When did you last see an NFL game with any final score like these? They're playing a completely different kind of football than what we see in the NFL...and I know the quality of defensive play in that football is hopelessly piss-poor, but generally speaking, the quality of college football seems to be enjoyed more by its fans than the quality of NFL football is enjoyed by its fans.
 
OK, well...thanks, Giants and Saints!