MainerInExile said:
Right, but we have no idea what is luck and what is skill. Small sample sizes may make 1 the expected value of hits even with skill. But for all we know, the GM is throwing darts at a list of players. Compromise: 0.5*(regressed model) + 0.5*(unregressed model).
There's a few constraints here, as several have noted and many (though clearly not all) appreciate.
1) In any given year, and at any given spot in the draft, a GM can only select the best guy available.
2) Everyone agrees that picking Kawhi is better than picking Big Baby; bizarre to depict as a choice between 'upside' vs 'extra guy' when literally no one in the thread has said anything in favor of the latter.
3) Many selections are not between 'Kawhi' and 'Big Baby'because there isn't a kawhi available-- and we need to have a way to credit a GM for picking 'Big Baby' instead of a stiff which is a good pick given the options
4) The n of picks by a gm during their career is small. Ainge has, what, 40 picks and that's likely at the highest end of current GMs. Many likely have 20 or fewer. Many of those picks certainly generate 0 VORP/WAR. So the total VORP/WAR available from all picks isn't a huge number, and that's even more true when we are using VORP/WAR over average for slot.
5) Because the N of picks is small, and the VORP/WAR is limited (and the VORP/War over slot is even smaller) the impact of getting 1-2 'Kawhi' Picks correct on the 'ranking' of the GM is very large. If we were trying to figure out 'who has made the most impactful picks (which is what bowiac designed) this would be fine---the impact of a Kawhi is in fact greater. No one has really disputed that, I don't think.
However, remember point 1 above: each GM can only pick the best guy available at their slot each year, and most of the time there isn't a Kawhi pick available. So the question is whether picking the best guy available (or closer to the best guy available) represents 'good drafting' given the constraints of the actual draft pool or not. To me, it's unrealistic to say that a GM should do better than the best guy available at their slot---which is the impact of the method bowiac used---even though we can also say a different GM picking in a different slot (and thus having different options) might generate more value picking someone who ends up being better.
If I were going to put a lot more time into it (which I almost surely will not, but someone who is a spreadsheet guy might choose to) I'd think about a couple different measures. One would be to smooth out the impact of the 'Kawhi' pics to better assess average pick value, on theory that we are assessing ability to make EACH pick, and thus don't want a single great pick to overwhelm the others. This is imperfect, but better than what we have because it reduces chance those outliers give a false picture of true talent for picking players.
I'd also think about comparing picks to who was selected after, and perhaps calculating what % of available value each GM got each pick. That might also need smoothing, becuase it's going to kill the guys who missed on 'Kawhi' perhaps more than it should, but I'd try and see what picture that presented. I think one can argue that the best drafter likely claims the highest % of available value each pick---and thus, this is how best to look at a complex problem. If someone wants to argue we should expect the best drafter to know when to trade up and get the huge-value 'Kawhi' picks too, that's not unreasonable--but not sure how to measure that other than 'total impact of picks' and that's a little different to me.
I might also look at total value from picks, to see if there were big differences, and then look at why. If we found a GM who clearly had a strategy of 'swinging for the fences' with high-risk/high reward picks and hit on enough, I'd think about calling that a skill not just chance. Not sure we have the sample to do so, but perhaps. So, approach bowiac presented is a reasonable way to look at this, and I'd just go deeper into it than looking at the total, because I'm interested in trying to understand what is skill and what is likely just fortune (to limited degree we can tell)
To me, all of those tell part of a story. It's not as simple as 'high upside vs safe' because I'm not sure we can say GMs really know the difference when they pick, or have a repeatable skill at doing so...and thus, to me, we should look at the data and see if that shows up or not. I think we want to look at some different ways of assessing quality and impact of picks and see what the net is